![]() ![]() And if Apple wants to be known as a purveyor of premium content, be it via Apple Music, its upcoming Apple TV Plus or Apple News, these types of games aren’t going to cut it. It’s the kind of game the App Store excels at, which is to say that despite some corny jokes and a light story, it’s still firmly in the “Candy Crush” oeuvre. It’s easy enough to play without spending money - that is, if you’re looking for a mindless game of matching three or more items and have time to kill while waiting for an elevator. Apple’s own editorial team has championed the game, writing that it’s “slightly strange” and “undeniably delightful.” Yet in “Homescapes,” the story is divorced from the gameplay and any extended gaming session results in a prompt to buy coins to keep playing. The mobile market brought many new players to gaming, but it also furthered the belief that games are a disposable art form.Īn example: This week, I downloaded “Homescapes,” which mobile analytics firm Sensor Tower currently ranks as one of the top-grossing iPhone games, boasting more than 4 million downloads and $25 million in revenue in its two years of release. And while not everyone is carrying an Apple product in their pocket, there’s no denying that we associate the likes of “Candy Crush” and “Clash of Clans” - games whose lifetime revenue is estimated to be in the billions - with the iPhone revolution. ![]() The smartphone, and not the PC or video game console, is the dominating game device of our time. ![]() Yet now with Apple Arcade, a game subscription service launching this week, Apple wants to tweak and elevate the conversation surrounding games. The iPhone and its App Store changed gaming. ![]()
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